Imperative component API
In Svelte 3 and 4, the API for interacting with a component is different than in Svelte 5. Note that this page does not apply to legacy mode components in a Svelte 5 application.
Creating a component
const const component: any
component = new Component(options);
A client-side component — that is, a component compiled with generate: 'dom'
(or the generate
option left unspecified) is a JavaScript class.
import type App = SvelteComponent<Record<string, any>, any, any>
const App: LegacyComponentType
App from './App.svelte';
const const app: SvelteComponent<Record<string, any>, any, any>
app = new new App(o: ComponentConstructorOptions): SvelteComponent
App({
ComponentConstructorOptions<Record<string, any>>.target: Document | Element | ShadowRoot
target: var document: Document
document.Document.body: HTMLElement
Specifies the beginning and end of the document body.
body,
ComponentConstructorOptions<Record<string, any>>.props?: Record<string, any> | undefined
props: {
// assuming App.svelte contains something like
// `export let answer`:
answer: number
answer: 42
}
});
The following initialisation options can be provided:
option | default | description |
---|---|---|
target |
none | An HTMLElement or ShadowRoot to render to. This option is required |
anchor |
null |
A child of target to render the component immediately before |
props |
{} |
An object of properties to supply to the component |
context |
new Map() |
A Map of root-level context key-value pairs to supply to the component |
hydrate |
false |
See below |
intro |
false |
If true , will play transitions on initial render, rather than waiting for subsequent state changes |
Existing children of target
are left where they are.
The hydrate
option instructs Svelte to upgrade existing DOM (usually from server-side rendering) rather than creating new elements. It will only work if the component was compiled with the hydratable: true
option. Hydration of <head>
elements only works properly if the server-side rendering code was also compiled with hydratable: true
, which adds a marker to each element in the <head>
so that the component knows which elements it’s responsible for removing during hydration.
Whereas children of target
are normally left alone, hydrate: true
will cause any children to be removed. For that reason, the anchor
option cannot be used alongside hydrate: true
.
The existing DOM doesn’t need to match the component — Svelte will ‘repair’ the DOM as it goes.
import type App = SvelteComponent<Record<string, any>, any, any>
const App: LegacyComponentType
App from './App.svelte';
const const app: SvelteComponent<Record<string, any>, any, any>
app = new new App(o: ComponentConstructorOptions): SvelteComponent
App({
ComponentConstructorOptions<Record<string, any>>.target: Document | Element | ShadowRoot
target: var document: Document
document.ParentNode.querySelector<Element>(selectors: string): Element | null (+4 overloads)
Returns the first element that is a descendant of node that matches selectors.
querySelector('#server-rendered-html'),
ComponentConstructorOptions<Record<string, any>>.hydrate?: boolean | undefined
hydrate: true
});
In Svelte 5+, use
mount
instead
$set
component.$set(props);
Programmatically sets props on an instance. component.$set({ x: 1 })
is equivalent to x = 1
inside the component’s <script>
block.
Calling this method schedules an update for the next microtask — the DOM is not updated synchronously.
component.$set({ answer: number
answer: 42 });
In Svelte 5+, use
$state
instead to create a component props and update thatlet
props =
let props: { answer: number; }
$state({
function $state<{ answer: number; }>(initial: { answer: number; }): { answer: number; } (+1 overload) namespace $state
answer: number
answer: 42 }); constconst component: any
component = mount(Component, {props }); // ...
props: { answer: number; }
props.
let props: { answer: number; }
answer: number
answer = 24;
$on
component.$on(ev, callback);
Causes the callback
function to be called whenever the component dispatches an event
.
A function is returned that will remove the event listener when called.
const const off: any
off = component.$on('selected', (event: any
event) => {
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(event: any
event.detail.selection);
});
const off: any
off();
In Svelte 5+, pass callback props instead
$destroy
component.$destroy();
Removes a component from the DOM and triggers any onDestroy
handlers.
In Svelte 5+, use
unmount
instead
Component props
component.prop;
component.prop = value;
If a component is compiled with accessors: true
, each instance will have getters and setters corresponding to each of the component’s props. Setting a value will cause a synchronous update, rather than the default async update caused by component.$set(...)
.
By default, accessors
is false
, unless you’re compiling as a custom element.
var console: Console
The console
module provides a simple debugging console that is similar to the
JavaScript console mechanism provided by web browsers.
The module exports two specific components:
- A
Console
class with methods such as console.log()
, console.error()
and console.warn()
that can be used to write to any Node.js stream.
- A global
console
instance configured to write to process.stdout
and
process.stderr
. The global console
can be used without calling require('console')
.
Warning: The global console object’s methods are neither consistently
synchronous like the browser APIs they resemble, nor are they consistently
asynchronous like all other Node.js streams. See the note on process I/O
for
more information.
Example using the global console
:
console.log('hello world');
// Prints: hello world, to stdout
console.log('hello %s', 'world');
// Prints: hello world, to stdout
console.error(new Error('Whoops, something bad happened'));
// Prints error message and stack trace to stderr:
// Error: Whoops, something bad happened
// at [eval]:5:15
// at Script.runInThisContext (node:vm:132:18)
// at Object.runInThisContext (node:vm:309:38)
// at node:internal/process/execution:77:19
// at [eval]-wrapper:6:22
// at evalScript (node:internal/process/execution:76:60)
// at node:internal/main/eval_string:23:3
const name = 'Will Robinson';
console.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to stderr
Example using the Console
class:
const out = getStreamSomehow();
const err = getStreamSomehow();
const myConsole = new console.Console(out, err);
myConsole.log('hello world');
// Prints: hello world, to out
myConsole.log('hello %s', 'world');
// Prints: hello world, to out
myConsole.error(new Error('Whoops, something bad happened'));
// Prints: [Error: Whoops, something bad happened], to err
const name = 'Will Robinson';
myConsole.warn(`Danger ${name}! Danger!`);
// Prints: Danger Will Robinson! Danger!, to err
console.Console.log(message?: any, ...optionalParams: any[]): void (+1 overload)
Prints to stdout
with newline. Multiple arguments can be passed, with the
first used as the primary message and all additional used as substitution
values similar to printf(3)
(the arguments are all passed to util.format()
).
const count = 5;
console.log('count: %d', count);
// Prints: count: 5, to stdout
console.log('count:', count);
// Prints: count: 5, to stdout
See util.format()
for more information.
log(component.count);
component.count += 1;
In Svelte 5+, this concept is obsolete. If you want to make properties accessible from the outside,
export
them
Server-side component API
const const result: any
result = Component.render(...)
Unlike client-side components, server-side components don’t have a lifespan after you render them — their whole job is to create some HTML and CSS. For that reason, the API is somewhat different.
A server-side component exposes a render
method that can be called with optional props. It returns an object with head
, html
, and css
properties, where head
contains the contents of any <svelte:head>
elements encountered.
You can import a Svelte component directly into Node using svelte/register
.
var require: NodeRequire
(id: string) => any
require('svelte/register');
const const App: any
App = var require: NodeRequire
(id: string) => any
require('./App.svelte').default;
const { const head: any
head, const html: any
html, const css: any
css } = const App: any
App.render({
answer: number
answer: 42
});
The .render()
method accepts the following parameters:
parameter | default | description |
---|---|---|
props |
{} |
An object of properties to supply to the component |
options |
{} |
An object of options |
The options
object takes in the following options:
option | default | description |
---|---|---|
context |
new Map() |
A Map of root-level context key-value pairs to supply to the component |
const { const head: any
head, const html: any
html, const css: any
css } = App.render(
// props
{ answer: number
answer: 42 },
// options
{
context: Map<string, string>
context: new var Map: MapConstructor
new <string, string>(iterable?: Iterable<readonly [string, string]> | null | undefined) => Map<string, string> (+3 overloads)
Map([['context-key', 'context-value']])
}
);
In Svelte 5+, use
render
instead